QUOTE(Mahgi @ Sep 26 2006, 05:56 PM)

grats on the 4HM
quick question for you regarding fraps thou
i remember on the Fura wow radio interview he mentioned frapsing in 1152x864, which you also mentioned
are there any other settings to maximize the quality of fraps, and is there any way to set up 2 graphics sets in WoW
thanks if you get to answer this
mahg
Hey Maghi, sorry, i just read this post now. I'm pretty busy so I'm not one to check up on forums much. As is, it's 3AM here and i just came here to post a reply about my UI and saw ur post. anyway, 1152x864 is the MAX resolution that FRAPS will record full-screen at. Anything above that, FRAPS defaults to half-size recording. If you have a widescreen monitor, as Fura does, you can squeeze a bit better resolution out of it since the max goes up to 1280x800.
In my experience, FRAPS isn't limited to AA or AF settings; your computer is. Regardless of image quality on the recording, depending on your hardware setup and how well your computer can handle real-time recording, you can get varying recording settings. Basically, if your computer can't handle rendering in-game frames at a decent rate (i'd say above 20 fps) while recording with current graphics settings and max resolution, try dropping your in-game graphics settings, because even though you'll get slightly nicer image quality in the FRAPS recording, the framerate, regardless of its setting, is going to appear choppy. You can also drop your resolution down to 1024x768 full screen recording without a noticeable drop in quality, as proven through our Four Horsemen video.
For settings, Anisotropic Filtering does wonders for image quality, especially in WoW. Much of the recent GPU generations from nVIDIA and ATI experience a much lower performance hit from maxing out the anisotropic filtering slider. These are ATI x800 and above series, and nVIDIA 6600 and above series, so if you have a card of that quality or above, don't be afraid to max it out. Full Screen Glow, on the other hand, uses a lot of processing GPU-side because of the shader if applies to everything rendered through the engine. Keep it OFF. Antialiasing is barely, if at all noticed in recording because the compression that FRAPS records files in isn't sharp enough to notice specific jagged edges. Terrain distance, on the other hand, can be dropped to 50% with no noticeable difference in image quality.
All in all, its best to play around with framerate settings in FRAPS and test out graphics settings in-game with various settings and see whats best for you. Recording a good FRAPS isn't so much initial recording, it's what you do in post-processing to see how close you can get your final render to match the quality of the original recording, while still maintaining a managable file size for end-users to download.
And that's why I only put effort into making a 4H video and didn't bother with the bosses after, much because I don't think they're nearly as fun, nor do they even come close to expressing the same amount of accomplishment in execution (KT does come close, and is definitely more intense, ill give it that), but more because i just don't have the time to do endless renders in post-processing while still keeping up with schoolwork and an active raid schedule

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-Synthesis